- #Skyrim dual sheath redux no staff animation mod#
- #Skyrim dual sheath redux no staff animation update#
- #Skyrim dual sheath redux no staff animation Patch#
If available to open the associated help/message page on Īlways use the latest alpha version. In case of error messages prompts, click the linkĬlick on this link for additional explanations and help for this message
Read the documentation included in the Standalone archive.
Certain things may be incomplete, not work as expected or change considerably between versions. This is an ALPHA version to test things and iron out bugs. Do not hesitate to ask questions and provide feedback. I will keep this post brief. Make use of the Help buttons and hover over settings. We may also need to postpone incorporation into STEP if accepted, depending. We may even need a blurb on SkyProc in the STEP Guide (which I'm sure I can scavenge from your guide).Įither way, I'd like input from Farlo, s4n and/or TC before accepting this assortment.
#Skyrim dual sheath redux no staff animation mod#
Could you post a new thread for each of the mods that STEP must incorporate to support this one? We'll need to accept these as a group and create a new mod page for each.
#Skyrim dual sheath redux no staff animation Patch#
Many Skeletons are available currently that support the mod but main suggested one is XP32 Maximum Skeleton back hip dagger version along with the Magic-Shield arm patch for non- fnis users(since STEP does not currently use FNIS).OK. I have support packs for all mods in STEP that majorly affect meshes (Elemental Staffs and De-LARP-ification). The patcher needs to be run regardless so it can setup objects for the base game and any DLCs installed. will need the mod page created of course (by Neo or someone else just as familiar with all details). Wanting Neo's confirmation before accepting. and no expected future conflicts (or at lease Neo's support if there ever are). Special thanks to torminater for the detailed testingĪs long as we see no conflicts with current STEP mod assortment. Thanks to Neovalen for creating this one and supporting the necessary fixes (and for creating the mod page. SkyProc patcher makes it easy to integrate custom shield, staff, or weapon mods with minimal effort.Ĭustom Races Supported (must be using compatible skeleton). Linking here for tracking purposes/consideration. It was tested by several members here on the S.T.E.P. This is my own mod which has just been released. XP32 Maximum Skeleton (Recommended) or other skeleton which supports left hand weapon, shield on back, and staff on back nodes.
#Skyrim dual sheath redux no staff animation update#
Java Runtime Environment 7 update 13 or greater To maximize compatibility, I have utilized the same biped slots and skeleton nodes as his mod. Even though I did not use any of his assets for this file, he came up with the original mod which inspired me to make this version. This mod is the spiritual successor to DSpSoB by DarkPhoenixxy which has unfortunately languished in obscurity and has many problems which have gone unfixed as the author has seemingly dropped support. Ever wondered why you couldn't see your left hand weapon in Skyrim? What about staves, they don't just disappear into thin air when sheathed! You want to carry your shield on your back you say? Look no farther!